The Great Company Adventures discovering the businesses that built the modern world

The Great Company Adventures

Discovering the Businesses That Built the Modern World

A premium comic series for curious minds (ages 8–15) · one great global company per volume · science first-principles → business thinking, in the spirit of Feynman, Munger & Buffett

Every volume begins with a mystery about an ordinary object — a smartphone, a red can, a medicine vial — and a curious girl named Charlotte, guided by her grandpa Ben Graham's magic diary and brass compass, discovers the hidden world of science, engineering and people behind it. Warren and Charlie appear along the way to teach her how a long-term owner thinks.

Adventure first. Education second. The reader should never feel they are studying — only discovering.

Technology & Internet
AppleUSA · AAPLthe mystery of the smartphone — “The Glass That Thinks”Vol. 1read now Apple — Extended EditionUSA · AAPLthe full 22-chapter deep-dive: seven doors, twelve mental models — 5× the storyVol. 1 XLread now
MicrosoftUSA · MSFTthe mystery of the cloud — “The Invisible Machine”Vol. 2soon
Alphabet (Google)USA · GOOGLthe mystery of the search box — “The Library With No Walls”Vol. 3soon
AmazonUSA · AMZNthe mystery of the delivery box — “The Box That Crossed the World”Vol. 4soon
Semiconductors
NVIDIAUSA · NVDAthe mystery of the AI chip — “The Brain Made of Sand”Vol. 5soon
TSMCTaiwan · TSMthe mystery of the microchip — “The Invisible City”Vol. 6soon
Consumer
Coca-ColaUSA · KOthe mystery of the red can — “The Secret in the Red Can”Vol. 7soon
ToyotaJapan · TMthe mystery of the car — “The River That Builds Cars”Vol. 8soon
Healthcare
Novo NordiskDenmark · NVOthe mystery of the medicine vial — “The Key to a Billion Locks”Vol. 9soon
Energy
Saudi AramcoSaudi Arabia · 2222.SRthe mystery of a tank of fuel — “The Treasure Beneath the Desert”Vol. 10soon

The Global 10 — the world's most influential companies by value and reach. More volumes join the shelf as they are written.